Engagement & Entertainment

One of the key methods to not only get children to play educational games, but actually become invested in them is by making the game both engaging and entertaining.

If the player doesn't want to play the game, chances are, they aren't going to learn from it either.

Below are a list of links that can help in determining a game's ability to engage or entertain players.

Current Surveys/Practices/Case Studies

 * Measuring and Defining the Experience in Games
 * The Player Engagement Process - An Exploration of Continuation Desire in Digital Games
 * From Interaction to Impact: 3 Games that Engage Players in Different Ways
 * Engaging Students in Authoring and Playing Computer Games
 * Making Player Engagement Visible: A Multimodal Strategy for Game Experience Research
 * Creating Educational Games with Entertaining Content
 * Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics
 * Towards Entertaining and Efficient Educational Games